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	<title>absent design</title>
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	<link>http://blog.absentdesign.com</link>
	<description>design, development, thoughts</description>
	<lastBuildDate>Fri, 23 Jul 2010 00:23:21 +0000</lastBuildDate>
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		<title>Create new</title>
		<link>http://blog.absentdesign.com/2010/07/create-new/</link>
		<comments>http://blog.absentdesign.com/2010/07/create-new/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 00:22:15 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=89</guid>
		<description><![CDATA[For the last 7 years I&#8217;ve been working as an &#8220;actionscript developer&#8221; or &#8220;flash developer&#8221; &#8211; a strange breed of programmer with a design background and no formal training. I became a programmer almost by accident &#8211; I was shuffled into flash development roles because I was looking for web design work at a time when [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.absentdesign.com/wp-content/uploads/2010/07/bar1.jpg"><img class="size-full wp-image-92 alignnone" title="bar" src="http://blog.absentdesign.com/wp-content/uploads/2010/07/bar1.jpg" alt="" width="592" height="77" /></a></p>
<p>For the last 7 years I&#8217;ve been working as an &#8220;actionscript developer&#8221; or &#8220;flash developer&#8221; &#8211; a strange breed of programmer with a design background and no formal training. I became a programmer almost by accident &#8211; I was shuffled into flash development roles because I was looking for web design work at a time when flash was in high demand, and I had some skills in that area. The longer I stayed working in Flash, the longer I was branded as a developer, and in some ways, I just got stuck &#8211; it was to easy to keep working in a field where I could do well without struggling. For a while Flash was at the cutting edge of interaction design. For a while Flash was interesting.</p>
<p>But then I got tired. Over the last year I&#8217;ve begun to feel that Flash is a bit of a technological dead end. I&#8217;m no longer excited by the possibilities of Flash as a platform the way I am by iOS or HTML5. I think location aware technology is absolutely the way of the future and the iPhone is the perfect place to explore the fledgeling possibilities.</p>
<p>In my early graphic design and interaction design work (fresh faced and idealistic out of university), I loved the idea of designing small things and designing for small spaces &#8211; and what better small space to design for than one that you carry in your pocket?</p>
<p>I&#8217;m excited to be developing for new platforms. I&#8217;m excited to try and learn some real programming. And I&#8217;m excited to be desigining again.</p>
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		<item>
		<title>Time</title>
		<link>http://blog.absentdesign.com/2010/07/time-for-something-new/</link>
		<comments>http://blog.absentdesign.com/2010/07/time-for-something-new/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 04:58:06 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[redefinition]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=70</guid>
		<description><![CDATA[I resigned from my position at Flint yesterday. Major changes are afoot!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/absent/3039722009/"><img class="size-full wp-image-71 alignnone" title="blossoms" src="http://blog.absentdesign.com/wp-content/uploads/2010/07/blossoms.jpg" alt="" width="592" height="210" /></a></p>
<p>I resigned from my position at <a title="Flint interactive" href="http://www.flintinteractive.com.au/">Flint</a> yesterday. Major changes are afoot!</p>
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		<title>The Flash max-height issue</title>
		<link>http://blog.absentdesign.com/2010/03/the-flash-max-height-issue/</link>
		<comments>http://blog.absentdesign.com/2010/03/the-flash-max-height-issue/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 03:23:56 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=60</guid>
		<description><![CDATA[While working at Flint on the site for Paper Stone Scissors, I ran in to the little explored area of flash player 9&#8242;s maximum rendering area &#8211; the site uses JQuery to dynamically resize the flash HTML container to use browser scrollbars for long pages and unfortunately FP9 stops rendering graphics beyond 2880&#215;2880 pixels&#8230; a bit [...]]]></description>
			<content:encoded><![CDATA[<p>While working at <a href="http://www.flintinteractive.com.au/">Flint</a> on the site for <a href="http://www.paperstonescissors.com/">Paper Stone Scissors</a>, I ran in to the little explored area of flash player 9&#8242;s maximum rendering area &#8211; the site uses JQuery to dynamically resize the flash HTML container to use browser scrollbars for long pages and unfortunately FP9 stops rendering graphics beyond 2880&#215;2880 pixels&#8230; a bit of a problem where the site often scrolls to 4000px or more&#8230;</p>
<p>Redesign to use flash-based scrollbars wasn&#8217;t an option. After hours of messing around, I found a solution: use Javascript to keep the size of the flash within the renderable area, and fool the user in to <em>thinking they are scrolling HTML content when they are actually scrolling the flash</em>.</p>
<p>Do this by:<br />
- Initially setting the size of the flash element to the desired full size (this sets the correct scrollbar size).<br />
- While scrolling, use external interface to pass the scroll value of the browser in to flash.<br />
Track the value in JS <em>and</em> in flash, and if the scroll value hits the maximum value:</p>
<ol>
<li>In Javascript - reset the size of the flash html element to the max renderable size</li>
<li>In flash &#8211; as the browser scrolls, scroll the flash content container in the <em>other</em> direction (this keeps the flash content within the maximum render area)</li>
<li>In Javascript &#8211; add padding to the top of the flash html element to keep the scroll position correct</li>
</ol>
<p>I had a lot of trouble finding resources about this issue online, I hope this can help someone with the same problem.</p>
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		<title>AS3 Library for the WordPress API</title>
		<link>http://blog.absentdesign.com/2009/03/as3-library-for-the-wordpress-api-now-available/</link>
		<comments>http://blog.absentdesign.com/2009/03/as3-library-for-the-wordpress-api-now-available/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 02:18:29 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=31</guid>
		<description><![CDATA[I&#8217;ve completed my initial work on an ActionScript 3 wrapper for WordPress XML-RPC, and it is freely available for everyone to use. Full details are here on the project page.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve completed my initial work on an ActionScript 3 wrapper for WordPress XML-RPC, and it is freely available for everyone to use. Full details are <a href="http://blog.absentdesign.com/?page_id=22">here on the project page</a>.</p>
]]></content:encoded>
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		<item>
		<title>WordPress and AS3, a few notes</title>
		<link>http://blog.absentdesign.com/2009/03/wordpress-and-as3-a-few-notes/</link>
		<comments>http://blog.absentdesign.com/2009/03/wordpress-and-as3-a-few-notes/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 07:49:09 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=12</guid>
		<description><![CDATA[I'm about halfway through developing my WordPress / AS3 library and I thought I'd note down a few things that have come up during development.]]></description>
			<content:encoded><![CDATA[<p>UPDATE: My <a href="http://blog.absentdesign.com/as3-library-for-the-wordpress-api/">WordPress AS3 API is now available</a>.</p>
<p>I&#8217;m about halfway through developing my WordPress / AS3 library and I thought I&#8217;d note down a few things that have come up during development.</p>
<h3>Does anyone know their blogId?</h3>
<p>The blogId parameter is required for most <code>wp</code>, <code>mt</code>, and <code>metaweblog</code> calls, yet there is no easy way for a user to find this out (you can&#8217;t get your blogId from the WordPress admin interface) &#8211; it seems the only way is through a call to <code>wp.getUsersBlogs</code>, using the data from the returned array to match up with the blog url that you are calling. I&#8217;ve simplified this process in my API so that whenever you make a webservice method call the api will check to see if a valid blogId is available, and if not, make the <code>wp.getUsersBlogs</code> call for you first.</p>
<h3>Inconstencies</h3>
<p>WordPress XML-RPC is inconsistent in the way it sends and retrieves some types of data. For example, categories are retrieved using <code>wp.getCategories</code> with the properties <code>categoryName</code> and <code>categoryId</code>, but if you use <code>wp.suggestCategories</code> you get <code>category_name</code> and <code>category_id </code>instead, meaning I have had to write duplicate parsing functions on a few occasions.</p>
<h3>Null values</h3>
<p><a href="http://code.google.com/p/as3-rpclib/">Ak33m&#8217;s XML-RPC library</a> (correctly, I assume) serializes <code>null</code> properties to strings with a value of <code>"null"</code>. This means  that when you send data to WordPress you can end up with &#8220;null&#8221; showing up everywhere &#8211; (A post with a category of &#8220;null&#8221; and a tag of &#8220;null&#8221;, a category with a slug of &#8220;null&#8221; etc). To avoid this I&#8217;ve had to create an IXMLRPC implementation for all of my WordPress structs that converts &#8220;<code>null" </code>to an empty string (<code>""</code>) before serialization.</p>
<h3>Multiple authors</h3>
<p>I haven&#8217;t worked out how to make <code>metaweblog.getRecentPosts</code> work with multiple authors. Because you have to authenticate using a username/password to make the call, you can only seem to retrieve posts by that particular author. I&#8217;m not sure how to get posts from multi-author blog without having to authenticate separately for each user, which is quite frustrating.</p>
<p>Apart from these minor issues, everything is going along smoothly though &#8211; I now have all post, category and page functions working correctly, options and comments to follow.</p>
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		<item>
		<title>Simple mxmlc compiling on a Mac</title>
		<link>http://blog.absentdesign.com/2009/03/simple-mxmlc-compiling-on-a-mac/</link>
		<comments>http://blog.absentdesign.com/2009/03/simple-mxmlc-compiling-on-a-mac/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 21:33:38 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://absentdesign.wordpress.com/?p=7</guid>
		<description><![CDATA[The problem with being a flash developer from a traditional graphic design background is that there are some things that just don&#8217;t come naturally. One of these is working in a command-line environment. I&#8217;ve been using the Flash IDE as my development environment on the Mac since Flash 4. Around the time of Flash 5 [...]]]></description>
			<content:encoded><![CDATA[<p>The problem with being a flash developer from a traditional graphic design background is that there are some things that just don&#8217;t come naturally. One of these is working in a command-line environment.</p>
<p>I&#8217;ve been using the Flash IDE as my development environment on the Mac since Flash 4. Around the time of Flash 5 I started using BBEdit to edit external .as files, around MX I switched to TextMate for AS2 development, and now use TextMate exclusively for AS3 projects. But I&#8217;ve always used the IDE as my compiler, and there was always my designer&#8217;s preference to use the IDE to draw and layout objects rather than generate everything programatically. In developing my WordPress library I&#8217;ve been forced to bite the bullet and move to MXMLC, for the simple reason that the built in RPC libraries and Ak33m&#8217;s XML-RPC are only available for the Flex SDK.</p>
<p>I&#8217;m basically a total unix-command-line newbie, and there is a real dearth of information for people like me on how to command line compile in the mac environment. There is <a href="http://www.senocular.com/flash/tutorials/as3withmxmlc/">this tutorial by Senocular</a> for the PC, and there are plenty of tutorials out there about using MXML, integrating shell commands to use ANT etc etc, but all of these assume you <em>know what you are doing already</em>.</p>
<p>I <em>don&#8217;t know what I&#8217;m doing</em> though. All I want is to be able to integrate the Flex SDK classes without having to purchase and learn Flex and MXML &#8211; I&#8217;ve discovered  that this is of course not only <em>possible</em>, but <em>easy -</em> not that you&#8217;d know it by looking online.</p>
<h3>Here&#8217;s a way to do it</h3>
<h4>1. Download the Flex2 SDK from <a href="http://labs.adobe.com/technologies/flex/sdk/flex2sdk.html">Adobe Labs</a></h4>
<p>The Flex2 SDK is free! It includes the flex libraries and and the mxmlc compiler you will need to use the command line.</p>
<h4>2. Put the Flex2 SDK somewhere sensible</h4>
<blockquote><p>I put mine in <code>~/Documents/Library/Flex/flex2_sdk_hf1/</code></p></blockquote>
<h4>3. Open a terminal window</h4>
<blockquote><p>Usually <code>~/Applications/Utilities/Terminal.app</code></p></blockquote>
<h4>4. Navigate to your project folder, eg:</h4>
<blockquote><p><code>cd Documents/Projects/my_flash_project/Development/</code></p></blockquote>
<h4>5. Run fcsh</h4>
<p>Fcsh is the <em>Flex Compiler SHell</em>, a wrapper for MXMLC that makes compiling fast and easy. The simplest way to run this command is <strong>use the Finder to navigate to where you put the Flex SDK</strong>, find fcsh (in <code><strong>bin/fcsh</strong></code>) and <strong>drag and drop this file into your terminal window</strong>.</p>
<p>You should now see the following:</p>
<blockquote><p><code>Adobe Flex Compiler SHell (fcsh)<br />
Version 2.0.1 build 159086<br />
Copyright (c) 2004-2006 Adobe Systems, Inc. All rights reserved.</code></p>
<p><code> </code></p>
<p><code>(fcsh)</code></p></blockquote>
<h4>6. Compile your flash app using mxmlc</h4>
<p>The syntax to use is:</p>
<blockquote><p><code>mxmlc <span style="color:#00ccff;">path/to/MainFileForYourApplication.as</span> -sp <span style="color:#00ccff;">path/to/source/folder</span> -o <span style="color:#00ccff;">relative/path/to/output/filename.swf</span></code></p></blockquote>
<p>eg:</p>
<blockquote><p><code>mxmlc <span style="color:#00ccff;">src/com/reubenstanton/Main.as</span> -sp <span style="color:#800080;"><span style="color:#00ccff;">src/</span> </span>-o <span style="color:#00ccff;">../Deployment/main.swf</span></code></p></blockquote>
<p>The output will be something like:</p>
<blockquote><p><code>fcsh: Assigned 1 as the compile target id<br />
Loading configuration file /Users/absent/Documents/Library/Flex/flex2_sdk_hf1/frameworks/flex-config.xml<br />
../Deployment/main.swf (82769 bytes)</code></p></blockquote>
<p>You see that last line <code>../Deployment/main.swf</code>? If you navigate to this folder, you should see your swf sitting there! That&#8217;s it.</p>
<p>As you see above, fcsh <em>Assigned 1 as the compile target id</em>. This is just a shortcut to the compile command you just wrote &#8211; it means next time you want to compile you can just enter<span style="color:#993366;"> </span><code><span style="color:#00ccff;">mxmlc 1</span></code> instead of typing the whole command again.</p>
<h4>Now you can use Flex libraries in your flash projects without learning Flex and MXML.</h4>
<p>This took me hours to figure out, so I hope it helps some of you out there.</p>
<h4>Here are a few resources to help along the way:</h4>
<ul>
<li><a href="http://labs.adobe.com/technologies/flex/sdk/flex2sdk.html">The Flex2 SDK</a> from Adobe Labs</li>
<li><a href="http://labs.adobe.com/wiki/index.php/Flex_Compiler_Shell">The Flex Compiler Shell</a> from Adobe Labs</li>
<li><a href="http://www.osxfaq.com/Tutorials/LearningCenter/">Using the terminal</a> from OSX Faq</li>
</ul>
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		<item>
		<title>WordPress and AS3 integration</title>
		<link>http://blog.absentdesign.com/2009/03/wordpress-and-as3-integration/</link>
		<comments>http://blog.absentdesign.com/2009/03/wordpress-and-as3-integration/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 19:55:48 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[wordpress]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://absentdesign.wordpress.com/?p=5</guid>
		<description><![CDATA[UPDATE: The AS3 Library for the WordPress API is now available. Recently I was searching around for an easy way to build a flash front-end for a WordPress managed website for a friend of mine. I was incredibly surprised to find that there doesn&#8217;t seem to be a properly integrated ActionScript library available for  WordPress XML-RPC, [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE: The <a href="http://blog.absentdesign.com/as3-library-for-the-wordpress-api/">AS3 Library for the WordPress API is now available</a>.</p>
<p>Recently I was searching around for an easy way to build a flash front-end for a WordPress managed website for a friend of mine. I was incredibly surprised to find that there doesn&#8217;t seem to be a properly integrated ActionScript library available for  <a href="http://codex.wordpress.org/XML-RPC_Support">WordPress XML-RPC</a>, or if one is available, Google and the Actionscript community don&#8217;t seem to know about it.</p>
<p><strong>So I&#8217;ve decided to build one.</strong></p>
<p>I&#8217;ve had a little experience building ActionScript API libraries before when I was testing the <a href="http://artbeatapi.absentdesign.com/">Artbeat API</a> with <a href="http://aqworks.com">AQ</a> &#8211; the Artbeat library has its flaws (not the least of which is no documentation of any kind), and I&#8217;ve learnt a lot from that experience.</p>
<p>My idea is single library that allows you to easily make all of the WordPress, MovableType, and Metaweblog API calls required to integrate flash with WordPress. I&#8217;m using <a href="http://ak33m.com/">Akeem Phillbert&#8217;s</a> <a href="http://code.google.com/p/as3-rpclib/">xml-rpc as3 library</a>, as a base for the XML-RPC calls.</p>
<p>I&#8217;ll be posting my progress here as the library develops.</p>
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