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	<title>absent design &#124; useful simple software &#187; uncategorized</title>
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	<link>http://blog.absentdesign.com</link>
	<description>useful simple software</description>
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		<title>Hand-drawn posters, part 3</title>
		<link>http://blog.absentdesign.com/2012/02/hand-drawn-posters-part-3/</link>
		<comments>http://blog.absentdesign.com/2012/02/hand-drawn-posters-part-3/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 00:37:11 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[hand-drawn posters]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=1126</guid>
		<description><![CDATA[Pulp Fiction (1994), Titanic (1997) Marker and acrylic on newsprint. &#160;]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1127" title="pulp-titanic" src="http://blog.absentdesign.com/wp-content/uploads/2012/02/pulp-titanic.jpg" alt="" width="592" height="459" /></p>

<p><em>Pulp Fiction</em> (1994), <em>Titanic</em> (1997)</p>

<p>Marker and acrylic on newsprint.</p>

<p>&nbsp;</p>
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		</item>
		<item>
		<title>Hand-drawn posters, part 2</title>
		<link>http://blog.absentdesign.com/2012/01/hand-drawn-posters-part-2/</link>
		<comments>http://blog.absentdesign.com/2012/01/hand-drawn-posters-part-2/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 23:23:41 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[hand-drawn posters]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=1059</guid>
		<description><![CDATA[Fargo (1996), Lost Highway (1997) Marker and acrylic on newsprint. &#160;]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1060" title="fargo-lost" src="http://blog.absentdesign.com/wp-content/uploads/2012/01/fargo-lost.jpg" alt="" width="592" height="423" /></p>

<p><em>Fargo</em> (1996), <em>Lost Highway</em> (1997)</p>

<p>Marker and acrylic on newsprint.</p>

<p>&nbsp;</p>
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		</item>
		<item>
		<title>Hand-drawn posters, part 1</title>
		<link>http://blog.absentdesign.com/2012/01/hand-drawn-posters-part-1/</link>
		<comments>http://blog.absentdesign.com/2012/01/hand-drawn-posters-part-1/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:54:58 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[hand-drawn posters]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=1043</guid>
		<description><![CDATA[Jurassic Park (1993), Terminator 2: Judgement Day (1991) Marker and acrylic on newsprint.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1044" title="Untitled-1" src="http://blog.absentdesign.com/wp-content/uploads/2012/01/Untitled-1.jpg" alt="" width="592" height="425" /></p>

<p><em>Jurassic Park</em> (1993), <em>Terminator 2: Judgement Day</em> (1991)</p>

<p>Marker and acrylic on newsprint.</p>
]]></content:encoded>
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		<item>
		<title>Cameras I own: Yashica MAT-124 G</title>
		<link>http://blog.absentdesign.com/2011/10/cameras-i-own-yashica-mat-124-g/</link>
		<comments>http://blog.absentdesign.com/2011/10/cameras-i-own-yashica-mat-124-g/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 01:19:09 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[cameras i own]]></category>
		<category><![CDATA[instagram]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=900</guid>
		<description><![CDATA[Aka, &#8216;this aint no instagram, buddy&#8217;. Part 3 in a series. Read part two. Part one. This camera stands out on the shelf, and for good reason: it&#8217;s big, it&#8217;s old, it looks like a machine. And that it is. The Yashica MAT-124 G is a camera I picked up (for much too much money) [...]]]></description>
			<content:encoded><![CDATA[<h4><span style="font-weight: normal;"><img class="alignnone size-full wp-image-901" title="yashica" src="http://blog.absentdesign.com/wp-content/uploads/2011/10/yashica.jpg" alt="" width="436" height="378" /></span></h4>

<p><em>Aka, &#8216;this aint no <a href="http://instagram.com">instagram</a>, buddy&#8217;. Part 3 in a series. <a href="http://blog.absentdesign.com/2011/10/cameras-i-own-ricoh-gr-d/">Read part two</a>. <a href="http://blog.absentdesign.com/2011/10/cameras-i-own-canon-canonet-ql-17/">Part one</a>.</em></p>

<p>This camera stands out on the shelf, and for good reason: it&#8217;s big, it&#8217;s old, it looks like a <em>machine</em>. And that it is. The Yashica MAT-124 G is a camera I picked up (for much too much money) when I was living in Tokyo and became ever-so-slightly obsessed with street photography and old film cameras (the camera was made some time in the 1960s). It&#8217;s my only TLR (Twin-Lens-Reflex), and my only medium-format camera. In layman&#8217;s terms that means it takes big square photos, not small rectangular ones.</p>

<div id="attachment_916" class="wp-caption alignleft" style="width: 260px"><img class="size-full wp-image-916 " title="2690580675_06066841fe_z" src="http://blog.absentdesign.com/wp-content/uploads/2011/10/2690580675_06066841fe_z.jpg" alt="" width="250" height="249" /><p class="wp-caption-text">A fountain at Zenkoji temple, Nagano</p></div>

<p>The evolution of cameras as mechanical devices is interesting to experience for yourself: the twin-lens system (where you look through one lens, and the photo is taken with the other) was a very simple mechanical solution to the problem of how to see what the camera &#8216;sees&#8217;, and made for cameras with very few moving parts. The lack of a mirror reflex system (as required in an SLR) made for a <em>very</em> quiet shutter as well. Focussing was a genuine mechanical action of turning a knob and moving the lens mechanism backwards and forwards. I could understand how it worked. It was a <em>box for capturing light</em>.</p>

<div id="attachment_909" class="wp-caption alignright" style="width: 250px"><img class="size-full wp-image-909" title="2821298792_cf1e420be3_m" src="http://blog.absentdesign.com/wp-content/uploads/2011/10/2821298792_cf1e420be3_m.jpg" alt="" width="240" height="240" /><p class="wp-caption-text">Akihabara, Tokyo</p></div>

<p>And capture light it could! Like many of my older cameras, its light meter was long dead, but I bought a small mountable <a href="http://www.cameraquest.com/voivcmet.htm">light-meter from Voigtlander</a>, because I wasn&#8217;t willing to take the risk of relying on &#8220;sunny-16&#8243; or taking guesses with this one, partly because the film and developing was expensive, partly because I thought the camera deserved a little more respect. It was a worthwhile addition, particularly for taking shots in dark conditions. It took a while to line up a shot, focus, check the light meter reading and take the shot, but it was worth it: the quality, mood and depth of the images still beats any other camera that I own.</p>

<div id="attachment_907" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-907" title="2827556620_58c15d2fd0_m" src="http://blog.absentdesign.com/wp-content/uploads/2011/10/2827556620_58c15d2fd0_m.jpg" alt="" width="240" height="239" /><p class="wp-caption-text">Shibuya, Tokyo</p></div>

<p>Its size meant that it also got all sorts of strange looks from passers-by, but because it&#8217;s a top-down viewfinder (you look down in the top of the camera to focus), it looks like you are fiddling with your camera rather than lining up a shot, which made it great for candid shots on the crowded streets of Tokyo.</p>

<p>I pretty much stopped using the camera when I returned from Japan (I think I shot maybe only one or two rolls of film in Australia). It wasn&#8217;t just that the novelty had worn off (fun as it was, it sure was <em>cumbersome</em>). I really couldn&#8217;t justify the expense, and had been overtaken by the digital camera mindset of &#8220;take hundreds of photos and edit like crazy&#8221;. Instagram on my iPhone is fulfilling my &#8216;old looking square photos&#8217; needs for the moment, but I&#8217;m sure one day I&#8217;ll want to go back to the slow photography of the TLR.</p>
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		<item>
		<title>Thoughtful Interaction Design</title>
		<link>http://blog.absentdesign.com/2011/07/thoughtful-interaction-design/</link>
		<comments>http://blog.absentdesign.com/2011/07/thoughtful-interaction-design/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 01:57:39 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Löwgren]]></category>
		<category><![CDATA[McLuhan]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[Stolterman]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=754</guid>
		<description><![CDATA[Thoughtful Interaction Design: A Design Perspective on Information Technology Jonas Löwgren and Erik Stolterman, MIT Press, 2004 Now here is a book that: a) I wish that I’d read many years ago b) I wish was required reading for every designer, programmer, and manager working in the interaction design industry today This wonderful little book [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.amazon.com/Thoughtful-Interaction-Design-Perspective-Information/dp/0262122715"><img class="alignleft size-full wp-image-756" title="images" src="http://blog.absentdesign.com/wp-content/uploads/2011/07/images.jpeg" alt="" width="193" height="261" /></a><a href="http://www.amazon.com/Thoughtful-Interaction-Design-Perspective-Information/dp/0262122715">Thoughtful Interaction Design: A Design Perspective on Information Technology</a></strong></p>

<p><strong><a href="http://www.amazon.com/Thoughtful-Interaction-Design-Perspective-Information/dp/0262122715"></a></strong><em>Jonas Löwgren and Erik Stolterman, MIT Press, 2004 </em></p>

<p>Now here is a book that:</p>

<ul>
    <li>a) I wish that I’d read many years ago</li>
    <li>b) I wish was required reading for every designer, programmer, and manager working in the interaction design industry today</li>
</ul>

<p>This wonderful little book lays out, with great coherence, what interaction design <em>is</em>, and why we (as interaction designers, or practitioners working with designers) should <em>care</em> about how design is practiced and <em>care</em> about reflecting on our design work.</p>

<p>It seemed to coalesce the thoughts and feelings dissatisfaction that I’d been feeling with interaction design (as exists in the “design industry”) perfectly. We, as designers, need to be <em>thoughtful</em>, because what we design is <em>used</em>, what we design has <em>implications for society</em>.</p>

<p>I also recently got around to reading McLuhan’s seminal essay, <em>The Medium is the Message</em>. It’s arguments have become so ingrained, so pervasive, that it reads today like a series of empty platitudes. But what McLuhan actually <em>says</em>—that we are affected by the technology that we make—is somehow <em>more</em> relevant now (or at very least, not any <em>less</em> relevant). Here is Löwgren and Stolterman in 2004:</p>

<blockquote><em>&#8230;it is not a feasible position to view technological development as independent from society or as a driving force in societal development. Neither is the naïve opposing position tenable: Technology is not merely a neutral instrument of our wills and desires. We understand the situation as one of mutual influence: We shape technology, and technology shapes us.</em></blockquote>

<p>Compare to McLuhan, 50 years(!) earlier:</p>

<blockquote><em>The personal and social consequences of any medium &#8211; that is, any extension of ourselves—result from the new scale that is introduced into our affairs by each extension of ourselves, or by any new technology</em></blockquote>

<p>The thought I kept having reading <em>Thoughtful Interaction Design:</em> “yes, of course, we know that”, combined with “why don’t we <em>practice</em> that?” Over and over again.</p>

<p>I’m not going to go over all of the arguments here—just trust me, read it, it’s a short book.</p>

<p>&nbsp;</p>
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		<item>
		<title>Iterations</title>
		<link>http://blog.absentdesign.com/2010/10/iterations-2/</link>
		<comments>http://blog.absentdesign.com/2010/10/iterations-2/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 00:16:05 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=385</guid>
		<description><![CDATA[Five days ago I was feeling overwhelmingly positive about App a Week. Now, not so much. I&#8217;ve almost completed this week&#8217;s app (a time &#38; event history tracker called &#8220;Time Flies&#8221;), but I&#8217;ve decided not to post a demo this week &#8211; in fact, I&#8217;m not going to try and complete the app in it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div>

<img title="iteration0" src="http://blog.absentdesign.com/wp-content/uploads/2010/10/iteration0.jpg" alt="" width="592" height="273" />

Five days ago I was feeling overwhelmingly positive about <em>App a Week</em>. Now, not so much. I&#8217;ve almost completed this week&#8217;s app (a time &amp; event history tracker called &#8220;Time Flies&#8221;), but I&#8217;ve decided not to post a demo this week &#8211; in fact, I&#8217;m not going to try and complete the app in it&#8217;s current form.

<strong>What&#8217;s the problem?</strong>

The problem is that I am finding myself getting in to a rhythm of rushing, taking shortcuts, and <em>discounting good ideas</em> just to meet my arbitrary deadline. All these things are things which I <em>disliked</em> about my previous work as a flash developer in a commercial environment.

<img class="alignnone size-full wp-image-375" title="iteration1" src="http://blog.absentdesign.com/wp-content/uploads/2010/10/iteration1.jpg" alt="" width="592" height="295" />

One of my major goals when I decided to quit my job and learn iPhone development full time was to go back to practicing a measured, thoughtful, iterative design process. A deadline of 1 week, while highly motivating, simply isn&#8217;t enough time to do things properly. Sometimes it can be prudent to take shortcuts in order to release on a deadline, but this stage of my development is not the time.

<img class="alignnone size-full wp-image-376" title="iteration2" src="http://blog.absentdesign.com/wp-content/uploads/2010/10/iteration2.jpg" alt="" width="592" height="297" />

I&#8217;m counting my 4 apps in 4 weeks as a relatively successful experiment. I&#8217;ve been forced to do a lot of coding very quickly (which has improved my Objective-C skills dramatically), and coding to produce stable builds at every iteration (a really useful skill). I&#8217;ve been forced to practice rapid idea generation and rapid prototyping techniques. But I haven&#8217;t produced any great apps, because trying to produce a great app in 4 weeks is <a title="Craig Hockenberry on the development costs for Twitteriffic" href="http://stackoverflow.com/questions/209170/how-much-does-it-cost-to-develop-an-iphone-application/3926493#3926493">kind of ridiculous</a>.

<strong>So I&#8217;m going to call it off.</strong>

One of the positive outcomes of the last 4 weeks has been that I&#8217;ve seeded some ideas that I think I will be able to develop in to viable, saleable apps. But they are not apps that take less than a week to design and build.

<img class="alignnone size-full wp-image-377" title="logo" src="http://blog.absentdesign.com/wp-content/uploads/2010/10/logo.jpg" alt="" width="592" height="97" />

So I&#8217;m going to take it more slowly for the moment. <em>App a Week</em> was worthwhile, it got me started, it was fun, but now it&#8217;s time to do things <em>properly</em>.

</div>
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		<title>Create new</title>
		<link>http://blog.absentdesign.com/2010/07/create-new/</link>
		<comments>http://blog.absentdesign.com/2010/07/create-new/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 00:22:15 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=89</guid>
		<description><![CDATA[For the last 7 years I&#8217;ve been working as an &#8220;actionscript developer&#8221; or &#8220;flash developer&#8221; &#8211; a strange breed of programmer with a design background and no formal training. I became a programmer almost by accident &#8211; I was shuffled into flash development roles because I was looking for web design work at a time when [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.absentdesign.com/wp-content/uploads/2010/07/bar1.jpg"><img class="size-full wp-image-92 alignnone" title="bar" src="http://blog.absentdesign.com/wp-content/uploads/2010/07/bar1.jpg" alt="" width="592" height="77" /></a></p>

<p>For the last 7 years I&#8217;ve been working as an &#8220;actionscript developer&#8221; or &#8220;flash developer&#8221; &#8211; a strange breed of programmer with a design background and no formal training. I became a programmer almost by accident &#8211; I was shuffled into flash development roles because I was looking for web design work at a time when flash was in high demand, and I had some skills in that area. The longer I stayed working in Flash, the longer I was branded as a developer, and in some ways, I just got stuck &#8211; it was to easy to keep working in a field where I could do well without struggling. For a while Flash was at the cutting edge of interaction design. For a while Flash was interesting.</p>

<p>But then I got tired. Over the last year I&#8217;ve begun to feel that Flash is a bit of a technological dead end. I&#8217;m no longer excited by the possibilities of Flash as a platform the way I am by iOS or HTML5. I think location aware technology is absolutely the way of the future and the iPhone is the perfect place to explore the fledgeling possibilities.</p>

<p>In my early graphic design and interaction design work (fresh faced and idealistic out of university), I loved the idea of designing small things and designing for small spaces &#8211; and what better small space to design for than one that you carry in your pocket?</p>

<p>I&#8217;m excited to be developing for new platforms. I&#8217;m excited to try and learn some real programming. And I&#8217;m excited to be desigining again.</p>
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		<item>
		<title>Time</title>
		<link>http://blog.absentdesign.com/2010/07/time-for-something-new/</link>
		<comments>http://blog.absentdesign.com/2010/07/time-for-something-new/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 04:58:06 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[redefinition]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=70</guid>
		<description><![CDATA[I resigned from my position at Flint yesterday. Major changes are afoot!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/absent/3039722009/"><img class="size-full wp-image-71 alignnone" title="blossoms" src="http://blog.absentdesign.com/wp-content/uploads/2010/07/blossoms.jpg" alt="" width="592" height="210" /></a></p>

<p>I resigned from my position at <a title="Flint interactive" href="http://www.flintinteractive.com.au/">Flint</a> yesterday. Major changes are afoot!</p>
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		<item>
		<title>AS3 Library for the WordPress API</title>
		<link>http://blog.absentdesign.com/2009/03/as3-library-for-the-wordpress-api-now-available/</link>
		<comments>http://blog.absentdesign.com/2009/03/as3-library-for-the-wordpress-api-now-available/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 02:18:29 +0000</pubDate>
		<dc:creator>Reuben</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://blog.absentdesign.com/?p=31</guid>
		<description><![CDATA[I&#8217;ve completed my initial work on an ActionScript 3 wrapper for WordPress XML-RPC, and it is freely available for everyone to use. Full details are here on the project page.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve completed my initial work on an ActionScript 3 wrapper for WordPress XML-RPC, and it is freely available for everyone to use. Full details are <a href="http://blog.absentdesign.com/?page_id=22">here on the project page</a>.</p>
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