…it might be useful to think of pragmatist ideas of action and experience as like the prosaic activity of children playing. In play, children are not interested in achieving unequivocal ends and they overcome problems by imagining new ways of acting or by inventing new descriptions of the situation in which they find themselves. In the pragmatist model of action, the relationship between means and ends is radically reformulated such that action is both means and ends.
— McCarthy, John. 2004. Technology as Experience. Cambridge, Mass: MIT Press. So perhaps what I was doing in my previous post was advocating a pragmatist approach to design synthesis: the synthesis process as an experiential means and end.