So I had plans for an extensive post about how I’ve made three apps in three weeks (half way to my six week goal) and all of my learnings and thoughts so far; discussing design process, coding practice, the unique interaction approach needed for the iPhone and iPad, etc. But something must be working with my App a Week project, because I don’t feel like writing that post. I feel like designing and building new apps.
So instead of long ruminations, here is a neat little list of some of my thoughts so far:
- A week isn’t a realistic amount of time to build a polished app, but it is plenty of time to design, prototype and test a concept
- I’m learning as much about what I don’t want to be doing with my app development process as what I do want to do – these short deadlines are forcing me to take shortcuts that I definitely won’t be taking once the project is over
- I’ve learned an enormous amount
- I’ve got an even more enormous amount to learn
- None of my apps so far are the “best” ideas, but I am learning how to quickly iterate and generate ideas (and I’m getting faster at it)
- I’m having a lot of fun
That’s it for now. I’ve got an app to make, and only 4.5 days left to make it.